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Senior Game Developer

Experience

  1. Senior Game DeveloperNOW

    Full-time · On-site

    • Designed and implemented an Addressables-based remote content pipeline that streams level data from a CDN, reducing initial app size and enabling rapid live updates without App Store releases.
    • Built reusable gameplay systems and owned performance optimization across multiple shipped titles.
  2. Game Developer

    Full-time

    • Worked on Wonder Match's core gameplay mechanics and live-ops features.
    • Built internal developer tools, including a responsive Bézier package for UI animations and a Scene Toolkit for simplified scene management.
    • Followed clean architecture principles, wrote unit tests, and contributed to regular code review sessions.
  3. Game Developer

    Full-time

    • Joined as a founding developer and contributed to every title shipped by the studio, owning core gameplay implementation, system architecture, and game economy design.
    • Established a reusable project template built on clean SOLID architecture with Zenject (DI) and UniTask (async/await), enabling rapid prototyping and scalable production across multiple titles.
    • Shipped titles: Weld Run (Top 50 in US App Store), Collect Tickets (Top 110 in US App Store).
  4. Game Developer

    Full-time

    • Developed multiple hyper-casual titles in a fast-paced prototyping environment, contributing to chart-topping releases that helped establish the studio's position in the global hyper-casual market.
    • Shipped titles: Hyper Life (#1 in US App Store), Hyper Market (Top 10 in US App Store).
  5. Lecturer

    • Taught the Basic Information Technologies course to multiple departments.
    • Focused on the effective use of various technologies across different fields.

Side Projects

  1. Unity Design Patterns

    • Interactive guide to 21 software design patterns in Unity and C# with animated, hands-on examples.
    • Built to help developers learn and apply software architecture patterns in game development.
  2. Mobile Game Scope

    • Technical blog featuring deconstructions and mechanic analyses of top-charting mobile titles.
    • Personal notes on Unity development, software architecture, and game design topics.

Education

  1. Bachelor's degree, Computer Engineering